godot/platform
bruvzg 131f913747
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
(cherry picked from commit f797e1c078)
2021-09-21 20:33:11 +02:00
..
android Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
iphone fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
javascript Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
osx Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation. 2021-09-21 20:33:11 +02:00
server Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
windows Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation. 2021-09-21 20:33:11 +02:00
x11 Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00