godot/modules/navigation
trollodel 7c400b3ea0 Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
(cherry picked from commit 72c37c4bcd)
2022-05-05 14:07:56 +02:00
..
SCsub
config.py
godot_navigation_server.cpp
godot_navigation_server.h
nav_map.cpp Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x 2022-04-26 18:45:53 +02:00
nav_map.h Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-26 09:18:46 -04:00
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h
navigation_mesh_editor_plugin.cpp
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-05 14:07:56 +02:00
navigation_mesh_generator.h Fix navmesh baking, fixes #57148 2022-04-02 23:20:41 +02:00
register_types.cpp
register_types.h
rvo_agent.cpp
rvo_agent.h