godot/servers
2016-11-19 13:23:37 -03:00
..
audio Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
physics Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
physics_2d Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_sound Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_sound_2d Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual working reflection probes!! 2016-11-19 13:23:37 -03:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Fix some warnings 2016-07-25 16:46:26 +02:00
physics_2d_server.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp -the new shader language seems to work 2016-10-07 11:31:18 -03:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
visual_server.h working reflection probes!! 2016-11-19 13:23:37 -03:00