godot/servers/rendering/renderer_rd/forward_mobile
Allen Pestaluky 4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.

Fixes #77448
2023-05-26 10:50:35 -04:00
..
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
render_forward_mobile.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
render_forward_mobile.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers 2023-05-26 10:50:35 -04:00
scene_shader_forward_mobile.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00