godot/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
scene_forward_clustered.glsl Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
scene_forward_clustered_inc.glsl Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00