godot/scene
DeeJayLSP 97a70cbd6e Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
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2d Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors 2024-05-07 16:49:31 +02:00
3d Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
animation Fix various typos with codespell 2024-05-07 10:08:42 +02:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #91619 from AThousandShips/find_improve 2024-05-08 14:35:44 +02:00
main [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
resources Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
theme Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00