godot/scene
Rémi Verschelde c26b36e0e5
Merge pull request #84870 from jsjtxietian/add-set-selected-protection
Make Tree's `set_selected` check if the TreeItem belongs to the tree
2023-11-14 19:31:47 +01:00
..
2d Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
3d Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
animation Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay 2023-11-14 11:27:44 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Merge pull request #84870 from jsjtxietian/add-set-selected-protection 2023-11-14 19:31:47 +01:00
main Fix transform notification not getting sent out for RigidBody2D 2023-11-13 15:44:32 +01:00
resources Merge pull request #84832 from alesliehughes/fix_use_after_free 2023-11-14 00:03:45 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00