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SCsub
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Move default theme files to scene/theme
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2023-08-28 00:23:38 +02:00 |
animated_texture.cpp
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animated_texture.h
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animation.cpp
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Replace `sanity` with `safety` for checks
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2023-10-08 16:22:24 +02:00 |
animation.h
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animation_library.cpp
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Unexpose internal data property of `AnimationLibrary`
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2023-11-02 18:57:39 +01:00 |
animation_library.h
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Implement AnimationManager the base class of AnimationPlayer/Tree
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2023-09-29 08:23:57 +09:00 |
atlas_texture.cpp
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Fix multiple usability issues in the texture region editor
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2023-08-27 14:25:49 +02:00 |
atlas_texture.h
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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bit_map.h
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bone_map.cpp
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Fix invalid return from some `_get/_set`
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2023-10-27 15:49:19 +02:00 |
bone_map.h
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box_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
box_shape_3d.h
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camera_attributes.cpp
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camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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compressed_texture.cpp
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compressed_texture.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Replace `sanity` with `safety` for checks
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2023-10-08 16:22:24 +02:00 |
curve.h
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Add handles to control Curve3D tilt
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2023-08-12 14:55:38 +08:00 |
curve_texture.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
curve_texture.h
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cylinder_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cylinder_shape_3d.h
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environment.cpp
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Replace `radians` range hint with `radians_as_degrees`
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2023-09-25 08:50:19 +02:00 |
environment.h
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fog_material.cpp
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Fix several Material texture parameter updates
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2023-11-01 03:10:46 +02:00 |
fog_material.h
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font.compat.inc
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[Text Server] Store extra spacing of individual font variations.
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2023-08-24 11:58:12 +03:00 |
font.cpp
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Don't use TTR/RTR for ERR/WARN prints
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2023-11-12 12:00:55 +01:00 |
font.h
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[Bitmap fonts] Add support for scaling.
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2023-10-13 12:57:45 +03:00 |
gradient.cpp
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gradient.h
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Overhaul the Gradient Editor
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2023-09-21 15:55:28 +03:00 |
gradient_texture.cpp
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Add placeholder RID to GradientTexture1D
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2023-08-31 15:53:32 +02:00 |
gradient_texture.h
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Add placeholder RID to GradientTexture1D
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2023-08-31 15:53:32 +02:00 |
height_map_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
height_map_shape_3d.h
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image_texture.cpp
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
image_texture.h
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
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Create tangent array if mesh created without tangents
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2023-11-07 14:24:23 +01:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
importer_mesh.cpp
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
importer_mesh.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
label_settings.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
label_settings.h
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material.cpp
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Fix several Material texture parameter updates
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2023-11-01 03:10:46 +02:00 |
material.h
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
mesh.cpp
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Fix multiple issues with UV compression
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2023-10-30 23:11:34 +01:00 |
mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_library.cpp
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Cleanup MeshLibrary changed signals
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2023-08-19 11:56:31 +02:00 |
mesh_library.h
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mesh_texture.cpp
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mesh_texture.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
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2023-07-25 21:26:16 +02:00 |
navigation_mesh_source_geometry_data_2d.cpp
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Add 2D navigation mesh baking
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2023-09-25 19:48:14 +02:00 |
navigation_mesh_source_geometry_data_2d.h
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Add 2D navigation mesh baking
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2023-09-25 19:48:14 +02:00 |
navigation_mesh_source_geometry_data_3d.cpp
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navigation_mesh_source_geometry_data_3d.h
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navigation_polygon.cpp
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Removed navigation_mesh instantiation from constructor of NavigationPolygon
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2023-10-18 19:04:08 +02:00 |
navigation_polygon.h
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Add 2D navigation mesh baking
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2023-09-25 19:48:14 +02:00 |
packed_scene.cpp
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Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
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2023-10-24 10:53:37 +02:00 |
packed_scene.h
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Fix the behavior of the resource property of the sub-scene root node on instantiation
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2023-08-18 19:08:34 +08:00 |
particle_process_material.cpp
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Fix several ParticleProcessMaterial texture names
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2023-11-13 05:51:01 +02:00 |
particle_process_material.h
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Merge pull request #84056 from QbieShay/qbe/fix-orbit-z
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2023-10-30 10:18:33 +01:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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2023-07-25 10:49:35 +02:00 |
placeholder_textures.h
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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2023-07-25 10:49:35 +02:00 |
polygon_path_finder.cpp
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polygon_path_finder.h
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portable_compressed_texture.cpp
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Add custom texture create function
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2023-07-26 20:46:34 +10:00 |
portable_compressed_texture.h
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primitive_meshes.cpp
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Merge pull request #84180 from bruvzg/text_mesh_offset
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2023-10-30 10:20:32 +01:00 |
primitive_meshes.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Assign temporary path to preloaded resources
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2023-11-10 00:43:30 +01:00 |
resource_format_text.h
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Fix ImageTextureLayered serialisation issues.
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2023-07-23 13:54:04 +02:00 |
segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
separation_ray_shape_3d.h
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shader.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader.h
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shader_include.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader_include.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_2d_ccdik.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Fix invalid return from some more `_get/_set`
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_stack_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_modification_stack_2d.h
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skeleton_profile.cpp
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skeleton_profile.h
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skin.cpp
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skin.h
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sky.cpp
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sky.h
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sky_material.cpp
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sky_material.h
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sphere_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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style_box.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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surface_tool.cpp
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
surface_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
syntax_highlighter.cpp
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Connect `CodeHighlighter` with `TextEdit` without friend-access
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2023-09-19 14:36:38 +02:00 |
syntax_highlighter.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
text_file.cpp
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text_file.h
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Fixed: TextFile's not reloading when changed from external editors
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2023-09-06 17:34:36 -04:00 |
text_line.cpp
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Do not apply extra spacing twice.
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2023-10-09 21:38:23 +03:00 |
text_line.h
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text_paragraph.cpp
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[TextServer] Fix line breaks for dropcap and resizing embedded objects.
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2023-10-31 22:39:42 +02:00 |
text_paragraph.h
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texture.cpp
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texture.h
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texture_rd.cpp
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Add custom texture create function
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2023-07-26 20:46:34 +10:00 |
texture_rd.h
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Add custom texture create function
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2023-07-26 20:46:34 +10:00 |
theme.cpp
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Added variations to get_type_list()
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2023-10-30 10:27:38 -05:00 |
theme.h
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Warn about accessing non-existing editor theme items
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2023-09-15 14:51:01 +02:00 |
tile_set.cpp
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Fix normals in TileSet when using CanvasTextures
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2023-10-24 13:10:06 +02:00 |
tile_set.h
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Allow normal maps on TileMaps that use texture padding
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2023-10-18 14:55:44 +02:00 |
video_stream.cpp
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Fix incorrect virtual function in `VideoStream.set_paused`
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2023-07-20 15:55:18 +02:00 |
video_stream.h
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Clean up some Editor, OpenXR, VideoStream code
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2023-10-20 17:54:39 +02:00 |
visual_shader.cpp
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Fix VisualShader connection use after free.
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2023-11-14 07:34:41 +11:00 |
visual_shader.h
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Implement drop-down list properties to the custom visual shader nodes
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2023-09-29 10:55:05 +03:00 |
visual_shader_nodes.cpp
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Fixes Texture2dParameter node filter option
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2023-11-12 01:59:53 +05:30 |
visual_shader_nodes.h
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
world_boundary_shape_3d.h
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