..
effects
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
environment
Properly initialize directional_light_count in RD sky shaders
2023-01-16 13:05:52 -08:00
forward_clustered
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-17 12:39:13 -08:00
forward_mobile
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-17 12:39:13 -08:00
shaders
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16 14:10:58 -08:00
cluster_builder_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
cluster_builder_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
effects_rd.cpp
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
effects_rd.h
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_canvas_render_rd.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
renderer_scene_render_rd.h
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Make inclusion of Godot version in shader hash universal
2023-01-09 17:47:02 +01:00
shader_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00