godot/servers/rendering/renderer_rd/forward_clustered
clayjohn c4a8284dec Flag dirty dependencies when GeometryInstance dependencies change in renderer
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
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render_forward_clustered.cpp Flag dirty dependencies when GeometryInstance dependencies change in renderer 2023-01-17 12:39:13 -08:00
render_forward_clustered.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_clustered.cpp Merge pull request #71261 from clayjohn/RD-alpha-aa 2023-01-12 08:19:16 +01:00
scene_shader_forward_clustered.h Take alpha antialising options into account when setting up materials 2023-01-11 21:29:36 -08:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00