godot/modules/mono
Ignacio Roldán Etcheverry c4ccabd3fb C#: Remove DynamicGodotObject/Object.DynamicObject
We are moving in the direction of no dynamic code generation,
so this is no longer desired.

The feature can still be easily implemented by any project that
still want it.
2022-08-22 03:35:59 +02:00
..
build_scripts C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
doc_classes Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
editor C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
glue C#: Remove DynamicGodotObject/Object.DynamicObject 2022-08-22 03:35:59 +02:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
mono_gd C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
utils C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
csharp_script.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
csharp_script.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
godotsharp_dirs.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godotsharp_dirs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
interop_types.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
managed_callable.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
managed_callable.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
mono_gc_handle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
SdkPackageVersions.props Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
signal_awaiter_utils.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
signal_awaiter_utils.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00