..
build_scripts
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
doc_classes
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
editor
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
glue
C#: Remove DynamicGodotObject/Object.DynamicObject
2022-08-22 03:35:59 +02:00
icons
Optimize SVG using svgcleaner --multipass
2020-10-25 10:02:37 +01:00
mono_gd
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
utils
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
__init__.py
Re-write mono module editor code in C#
2019-07-05 09:38:23 +02:00
.editorconfig
Add a simple C# .editorconfig
2021-07-23 17:04:53 -04:00
.gitignore
Make git no longer ignore solution files inside the mono module
2019-08-12 15:59:06 +02:00
class_db_api_json.cpp
Make enum/constant binds 64-bit.
2022-06-17 16:36:26 +03:00
class_db_api_json.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
config.py
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
csharp_script.cpp
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
csharp_script.h
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
Directory.Build.props
Add C# source generator for a new ScriptPath attribute
2021-03-06 21:50:32 +01:00
godotsharp_defs.h
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
godotsharp_dirs.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
godotsharp_dirs.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
interop_types.h
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
managed_callable.cpp
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
managed_callable.h
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
mono_gc_handle.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mono_gc_handle.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
register_types.cpp
Refactor module initialization
2022-05-04 17:34:51 +02:00
register_types.h
Refactor module initialization
2022-05-04 17:34:51 +02:00
SCsub
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
SdkPackageVersions.props
Bump Godot.NET.Sdk and SourceGenerators versions
2021-12-05 15:56:18 +01:00
signal_awaiter_utils.cpp
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00
signal_awaiter_utils.h
C#: Move marshaling logic and generated glue to C#
2022-08-22 03:35:59 +02:00