.. |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
area_2d_sw.cpp
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Remove elements from monitored_bodies and monitored_areas as they are
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2020-07-04 10:17:57 +01:00 |
area_2d_sw.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
area_pair_2d_sw.cpp
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
area_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
body_2d_sw.cpp
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
body_2d_sw.h
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
body_pair_2d_sw.cpp
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
body_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_2d_basic.cpp
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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2020-06-08 17:46:21 +01:00 |
broad_phase_2d_basic.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
broad_phase_2d_hash_grid.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
broad_phase_2d_hash_grid.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
broad_phase_2d_sw.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
broad_phase_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_object_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_object_2d_sw.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
collision_solver_2d_sat.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
collision_solver_2d_sat.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
collision_solver_2d_sw.cpp
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Fix how Line2D obtains the other object's supports
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2020-10-03 12:59:34 +01:00 |
collision_solver_2d_sw.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
constraint_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
joints_2d_sw.cpp
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
joints_2d_sw.h
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_server_2d_sw.cpp
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
physics_server_2d_sw.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
physics_server_2d_wrap_mt.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
physics_server_2d_wrap_mt.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
shape_2d_sw.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
shape_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
space_2d_sw.cpp
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
space_2d_sw.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
step_2d_sw.cpp
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make 2d constraint solving more deterministic by solving in push order
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2020-12-04 22:23:12 -06:00 |
step_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |