godot/editor/export
Haoyu Qiu 08b1354b36 Set language encoding flag when using ZIPPacker
When non-ASCII filenames are used, this indicates that the encoding is
UTF-8. Programs like ZIPReader can then parse the filename correctly.
2023-12-05 17:12:12 +08:00
..
SCsub
editor_export.cpp Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
editor_export.h
editor_export_platform.cpp Set language encoding flag when using ZIPPacker 2023-12-05 17:12:12 +08:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_platform_pc.cpp
editor_export_platform_pc.h
editor_export_plugin.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_export_preset.cpp [Export] Improve app / file version validation. 2023-11-01 11:25:44 +02:00
editor_export_preset.h Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
editor_export_shared_object.h
export_template_manager.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
export_template_manager.h
project_export.cpp Fix theme application in various editor dialogs 2023-12-04 13:18:48 +01:00
project_export.h Fix theme application in various editor dialogs 2023-12-04 13:18:48 +01:00