godot/modules/gltf
Lyuma f67b6c158c Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
..
doc_classes Set base_path and filename during export 2023-08-03 16:49:22 -05:00
editor
extensions Merge pull request #79623 from aaronfranke/gltf-export-preserialize 2023-08-03 18:33:49 +02:00
structures
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
gltf_document.h Set base_path and filename during export 2023-08-03 16:49:22 -05:00
gltf_state.cpp Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_state.h Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
gltf_template_convert.h
register_types.cpp
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.