godot/drivers
Juan Linietsky c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
..
alsa Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
alsamidi Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
coreaudio Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
coremidi Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
dummy Custom material support seems complete. 2020-02-11 11:53:29 +01:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Custom material support seems complete. 2020-02-11 11:53:29 +01:00
gles3 Custom material support seems complete. 2020-02-11 11:53:29 +01:00
png Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pulseaudio Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
spirv-reflect Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
unix Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
vulkan Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
wasapi Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
windows Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
winmidi Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
xaudio2 Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00