.. |
joints
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
area_3d_sw.cpp
|
Fix point gravity calculation
|
2021-08-24 09:32:28 -07:00 |
area_3d_sw.h
|
Fix point gravity calculation
|
2021-08-24 09:32:28 -07:00 |
area_pair_3d_sw.cpp
|
One-directional layer check for Area vs. RigidBody/SoftBody/Area
|
2021-08-17 09:32:00 -07:00 |
area_pair_3d_sw.h
|
One-directional layer check for Area vs. RigidBody/SoftBody/Area
|
2021-08-17 09:32:00 -07:00 |
body_3d_sw.cpp
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
body_3d_sw.h
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
body_direct_state_3d_sw.cpp
|
Clean physics direct body state usage in 2D and 3D physics
|
2021-08-25 08:57:42 -07:00 |
body_direct_state_3d_sw.h
|
Clean physics direct body state usage in 2D and 3D physics
|
2021-08-25 08:57:42 -07:00 |
body_pair_3d_sw.cpp
|
One-directional collision layer check for rigid bodies and soft bodies
|
2021-07-19 17:24:04 -07:00 |
body_pair_3d_sw.h
|
One-directional collision layer check for rigid bodies and soft bodies
|
2021-07-19 17:24:04 -07:00 |
broad_phase_3d_bvh.cpp
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
broad_phase_3d_bvh.h
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
broad_phase_3d_sw.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
broad_phase_3d_sw.h
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
collision_object_3d_sw.cpp
|
Fix and clean disabled shapes handling in godot physics servers
|
2021-06-22 16:51:47 -07:00 |
collision_object_3d_sw.h
|
One-directional collision layer check for rigid bodies and soft bodies
|
2021-07-19 17:24:04 -07:00 |
collision_solver_3d_sat.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
collision_solver_3d_sat.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
collision_solver_3d_sw.cpp
|
Optimize area detection and intersect_shape queries with concave shapes
|
2021-08-27 09:53:40 -07:00 |
collision_solver_3d_sw.h
|
Optimize area detection and intersect_shape queries with concave shapes
|
2021-08-27 09:53:40 -07:00 |
constraint_3d_sw.h
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |
gjk_epa.cpp
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
gjk_epa.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
joints_3d_sw.h
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |
physics_server_3d_sw.cpp
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
physics_server_3d_sw.h
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
physics_server_3d_wrap_mt.cpp
|
Refactor CommandQueueMT
|
2021-06-09 13:10:49 -03:00 |
physics_server_3d_wrap_mt.h
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
shape_3d_sw.cpp
|
Optimize raycast with large Heightmap shape data
|
2021-09-06 16:01:44 -07:00 |
shape_3d_sw.h
|
Optimize raycast with large Heightmap shape data
|
2021-09-06 16:01:44 -07:00 |
soft_body_3d_sw.cpp
|
Fix point gravity calculation
|
2021-08-24 09:32:28 -07:00 |
soft_body_3d_sw.h
|
Enabled area-specific wind forces
|
2021-08-23 17:00:50 -04:00 |
space_3d_sw.cpp
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
space_3d_sw.h
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
step_3d_sw.cpp
|
Clean physics direct body state usage in 2D and 3D physics
|
2021-08-25 08:57:42 -07:00 |
step_3d_sw.h
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |