godot/scene
Rémi Verschelde a4e8da8d0b
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
fix unintentional object rotation by anim tree
2021-05-09 13:57:18 +02:00
..
2d Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
3d Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-08 16:11:45 -04:00
animation Merge pull request #41416 from TokageItLab/fix_animation_tree_cache 2021-05-09 13:57:18 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Merge pull request #48535 from groud/tiles_squashed 2021-05-07 20:46:06 +02:00
main Tweak CanvasItem/material sampling property hints for readability 2021-05-06 03:05:37 +02:00
resources Merge pull request #48535 from groud/tiles_squashed 2021-05-07 20:46:06 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00