godot/modules/gdscript
Juan Linietsky c79be979d4 Batch of Bugfixes
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-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_compiler.h Bug Fixes 2014-11-02 11:31:01 -03:00
gd_editor.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
gd_parser.h Batch of Bugfixes 2014-12-07 02:04:20 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
gd_script.h Batch of Bugfixes 2014-12-07 02:04:20 -03:00
gd_tokenizer.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_tokenizer.h Bug Fixes 2014-11-02 11:31:01 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00