..
shaders
Merge pull request #52477 from Lauson1ex/3.x
2021-09-13 17:37:22 +02:00
rasterizer_canvas_base_gles3.cpp
Add DEV_ASSERT and DEV_CHECK macros
2021-10-04 14:57:54 +01:00
rasterizer_canvas_base_gles3.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp
Add DEV_ASSERT and DEV_CHECK macros
2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp
Fix -Wextra warnings from GCC 11
2021-09-29 15:23:12 +02:00
rasterizer_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp
Add a new high quality tonemapper: ACES Fitted
2021-09-08 19:12:09 -03:00
rasterizer_scene_gles3.h
fix 3D scene not rendered on GLES3 HTML5 export
2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp
Properly clear cubemap filter state when texture array environment disabled
2021-08-20 19:12:38 -07:00
rasterizer_storage_gles3.h
Add DEV_ASSERT and DEV_CHECK macros
2021-10-04 14:57:54 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h
Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
shader_gles3.cpp
Improve the shader error console output
2021-07-17 03:00:46 +02:00
shader_gles3.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00