godot/platform
Rémi Verschelde c8479c0d4d SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Removes the `use_lld=yes` option, and make lld actually usable with GCC
too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
2022-07-22 01:00:35 +02:00
..
android Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
ios Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
javascript HTML5: Make OS.get_locale() match other platforms 2022-07-15 22:11:39 +03:00
linuxbsd SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold> 2022-07-22 01:00:35 +02:00
macos [Export] Update generated CLI helper script to work on clean macOS Monterey installation. 2022-07-21 13:50:37 +03:00
uwp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
windows [Windows] Set fullscreen flags on window creation. 2022-07-19 13:36:39 +03:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00