godot/scene
Rémi Verschelde c84cf04e95
PopupMenu: Update margins on visibility change
Fixes #96149.

Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2024-09-04 11:35:41 +02:00
..
2d Fix physics tick counter 2024-07-01 08:58:02 +01:00
3d Safe `Camera::unproject_position()` 2024-08-26 07:55:19 +01:00
animation Optimize `AnimationTree::_process_graph()` 2024-03-18 09:01:41 +00:00
audio Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan 2023-02-17 12:15:27 +01:00
debugger Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing 2023-01-20 12:12:46 +01:00
gui PopupMenu: Update margins on visibility change 2024-09-04 11:35:41 +02:00
main Physics Interpolation - Fix behaviour on pause 2024-06-20 10:50:30 +01:00
resources [3.x] Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-02 11:26:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
register_scene_types.cpp Discrete Level of Detail 2024-02-10 18:54:25 +00:00
register_scene_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_string_names.cpp Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
scene_string_names.h Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00