godot/modules/gdscript
Andreas Haas c871cf6801 Add "bool" to GDScript reserverd keywords
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24 17:47:19 +02:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
gd_function.cpp Property reporty base type when a function fails, fixes #4581 probably also closes other issues 2016-06-20 01:15:02 -03:00
gd_function.h Some cleanup to GDScript 2016-05-31 22:33:43 -03:00
gd_functions.cpp Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Properly report a valid error instead of reporting as a bug, closes #3841 2016-06-24 10:30:36 -03:00
gd_parser.h -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
gd_script.cpp Add "bool" to GDScript reserverd keywords 2016-06-24 17:47:19 +02:00
gd_script.h -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
gd_tokenizer.cpp correctly parse floats in scientific notation 2016-06-18 13:20:45 +02:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00