godot/scene/3d
Rémi Verschelde c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
..
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
area_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_3d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
audio_stream_player_3d.h Increase the default AudioStreamPlayer3D unit size to 10 2021-05-06 02:45:46 +02:00
bone_attachment_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
bone_attachment_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
camera_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_object_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_object_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
collision_polygon_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
collision_shape_3d.h Create CollisionObject3D debug shapes using RS 2021-05-05 09:12:50 +02:00
cpu_particles_3d.cpp Fix CPU Particles spread 2021-08-12 14:36:30 +02:00
cpu_particles_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
decal.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
decal.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
gpu_particles_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_3d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_collision_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
light_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
light_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
lightmap_gi.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
mesh_instance_3d.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_agent_3d.h Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_region_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_3d.cpp Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
node_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
occluder_instance_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Merge pull request #45568 from aaronfranke/node3d-real_t 2021-08-09 21:01:29 +02:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_body_3d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_joint_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
ray_cast_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename `is_a_parent_of()` to `is_ancestor_of()` 2021-06-21 08:39:28 -06:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
skeleton_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
soft_body_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
spring_arm_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_3d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp Rename `iterations_per_second` to `physics_ticks_per_second` 2021-08-11 02:37:02 +02:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
visual_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
voxel_gi.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
voxel_gi.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
voxelizer.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
xr_nodes.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00