godot/scene/3d
Daniel J. Ramirez 213a57ccaf Stop baking process if there is no geometry in the BakedLightInstance.
moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
..
SCsub
area.cpp classref: Fixed return types in Area and Area2D (#4635) 2016-05-12 17:03:15 +02:00
area.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
baked_light_instance.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_instance.h Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
body_shape.cpp Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
body_shape.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
bone_attachment.cpp BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
bone_attachment.h
camera.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
camera.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
character_camera.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
character_camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_polygon.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
immediate_geometry.cpp Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676 and closes #5720 2016-07-22 09:59:56 -03:00
immediate_geometry.h Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
light.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
listener.cpp Added listener spatial node. 2016-03-20 02:10:04 +00:00
listener.h Added listener spatial node. 2016-03-20 02:10:04 +00:00
mesh_instance.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
mesh_instance.h Changed import workflow 2016-05-27 14:19:11 -03:00
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_mesh.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_mesh.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
particles.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particles.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
path.cpp
path.h
physics_body.cpp Send body inout notifications after state is applied, fixes #4683 2016-06-17 16:45:10 -03:00
physics_body.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_joint.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
physics_joint.h
portal.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
portal.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
quad.cpp
quad.h
ray_cast.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
ray_cast.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
room_instance.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
room_instance.h
scenario_fx.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
scenario_fx.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
skeleton.cpp make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205 2016-06-29 18:39:29 -03:00
skeleton.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
spatial.cpp better rewording 2016-06-11 17:25:43 -03:00
spatial.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
spatial_indexer.cpp
spatial_indexer.h
spatial_player.cpp
spatial_player.h
spatial_sample_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
spatial_sample_player.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
spatial_stream_player.cpp Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
spatial_stream_player.h
sprite_3d.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
sprite_3d.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
test_cube.cpp
test_cube.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
vehicle_body.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
vehicle_body.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
visibility_notifier.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
visibility_notifier.h
visual_instance.cpp Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only. 2016-03-07 23:14:14 +00:00
visual_instance.h remove trailing whitespace 2016-03-09 00:00:52 +01:00