godot/modules/mono/glue
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
..
GodotSharp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
arguments_vector.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
base_object_glue.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
callable_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collections_glue.cpp Fix marshaling values of generic Godot Dictionary 2022-01-12 23:26:51 +01:00
gd_glue.cpp Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
glue_header.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
nodepath_glue.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
rid_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_tree_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00