godot/servers
Juan Linietsky c76c33fb50 Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.

(cherry picked from commit e33764744c)
2019-04-20 23:50:19 +02:00
..
arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
physics Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d Remove hardcoded joint bias 2019-04-06 21:17:37 +02:00
visual Added eye_height, changed description and fixed size of viewport issue 2019-04-20 20:21:02 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
audio_server.h Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-04-20 22:04:25 +02:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-04-20 22:04:25 +02:00
register_server_types.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-04-01 11:13:48 +02:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00