godot/scene
PouleyKetchoupp cad2ba013a
Fix export var override in PackedScene at runtime
Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.

(cherry picked from commit f1587c8a7d)
2021-06-29 13:12:52 +02:00
..
2d Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
3d Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
animation Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Improve nine patch behavior of TextureProgressBar 2021-06-29 12:59:23 +02:00
main Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
resources Fix export var override in PackedScene at runtime 2021-06-29 13:12:52 +02:00
register_scene_types.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00