godot/servers
Michael Alexsander Silva Dias eef5dc98fa Update some dead links in the codebase
(cherry picked from commit 12ae7a4c02)
2019-07-29 17:47:46 +02:00
..
arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Update some dead links in the codebase 2019-07-29 17:47:46 +02:00
physics Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d Update some dead links in the codebase 2019-07-29 17:47:46 +02:00
visual fixes bug when setting projection matrix 2019-07-17 09:47:32 +02:00
SCsub
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
audio_server.h Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-04-20 22:04:25 +02:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-04-20 22:04:25 +02:00
register_server_types.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-20 23:50:19 +02:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-04-01 11:13:48 +02:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00