..
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
area.cpp
Fix #6480 , area duplicated param
2016-09-29 18:12:45 +02:00
area.h
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
baked_light_instance.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
baked_light_instance.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
body_shape.cpp
Drop empty files that are not used anywhere
2016-06-18 19:46:30 +02:00
body_shape.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
bone_attachment.cpp
BoneAttachments now position themselves instantly during bind.
2016-04-15 11:32:10 +01:00
bone_attachment.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
camera.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
camera.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
character_camera.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
character_camera.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_object.cpp
Merge pull request #2698 from Faless/add_area_fix
2016-01-23 23:07:23 -03:00
collision_object.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_polygon.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
collision_polygon.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
immediate_geometry.cpp
expose GeometryInstance.get_aabb() etc fixes #6587
2016-09-22 23:06:07 +02:00
immediate_geometry.h
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
2016-09-06 19:31:44 -03:00
interpolated_camera.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
interpolated_camera.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
light.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
light.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
listener.cpp
Added listener spatial node.
2016-03-20 02:10:04 +00:00
listener.h
Added listener spatial node.
2016-03-20 02:10:04 +00:00
mesh_instance.cpp
Changed import workflow
2016-05-27 14:19:11 -03:00
mesh_instance.h
Changed import workflow
2016-05-27 14:19:11 -03:00
multimesh_instance.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
multimesh_instance.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
navigation.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
navigation.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
navigation_mesh.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
navigation_mesh.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
particles.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
particles.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
path.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
path.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
physics_body.cpp
Send body inout notifications after state is applied, fixes #4683
2016-06-17 16:45:10 -03:00
physics_body.h
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
physics_joint.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
physics_joint.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
portal.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
portal.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
position_3d.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
position_3d.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
proximity_group.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
proximity_group.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
quad.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
quad.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
ray_cast.cpp
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
ray_cast.h
Port collision and layer masks to 3D, fixes #1759
2016-04-09 22:11:12 +03:00
remote_transform.cpp
Remote transform node (for 3d)
2016-07-14 16:37:26 +02:00
remote_transform.h
Remote transform node (for 3d)
2016-07-14 16:37:26 +02:00
room_instance.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
room_instance.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
scenario_fx.cpp
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
scenario_fx.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
skeleton.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
skeleton.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
spatial.cpp
better rewording
2016-06-11 17:25:43 -03:00
spatial.h
Rotation APIs: Better exposure for degrees methods
2016-05-06 23:38:08 +02:00
spatial_indexer.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_indexer.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
spatial_player.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
spatial_player.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
spatial_sample_player.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
spatial_sample_player.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
spatial_stream_player.cpp
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
spatial_stream_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sprite_3d.cpp
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
sprite_3d.h
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
test_cube.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
test_cube.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
vehicle_body.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
vehicle_body.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
visibility_notifier.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
visibility_notifier.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visual_instance.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
visual_instance.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00