godot/scene
EricEzaM cb6d7fd059 Add searching by event for Editor Settings shortcuts and Project Settings input map.
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
..
2d Merge pull request #66143 from DarkKilauea/nav-queries-agent 2022-09-29 15:33:25 +02:00
3d Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now 2022-09-29 15:34:08 +02:00
animation Merge pull request #66160 from dpalais/double_time 2022-09-27 10:04:10 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger
gui Add searching by event for Editor Settings shortcuts and Project Settings input map. 2022-10-03 19:56:34 +10:00
main Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2 2022-09-28 20:50:05 +02:00
resources Merge pull request #65903 from groud/improve_terrain_painting 2022-09-30 17:44:48 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub