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SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
rasterizer.h
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
shader_language.cpp
Hinted shader uniforms can have a default value
2018-03-15 15:23:40 +01:00
shader_language.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shader_types.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shader_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_canvas.cpp
Fix crash in `canvas_item_add_polyline` when passing more points than colors
2018-03-19 19:22:38 +01:00
visual_server_canvas.h
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
visual_server_global.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_global.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_light_baker.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_raster.cpp
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
2018-03-13 00:22:08 -04:00
visual_server_raster.h
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
visual_server_scene.cpp
Merge pull request #17248 from Cygon/implement-extra-culling-margin
2018-03-15 23:45:59 +01:00
visual_server_scene.h
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
visual_server_viewport.cpp
Fix wrong viewport transparent-bg
2018-01-18 19:11:07 +01:00
visual_server_viewport.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.h
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00