godot/scene
Hugo Locurcio cc626acf45
Add a shorthand for setting the exit code using SceneTree::quit()
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
..
2d Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
3d Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal 2020-01-02 17:54:41 +01:00
animation Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Clears button mask before activating menu item 2020-01-03 09:35:00 +08:00
main Add a shorthand for setting the exit code using SceneTree::quit() 2020-01-03 11:41:46 +01:00
resources Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_scene_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00