godot/servers/visual/portals
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
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SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_gameplay_monitor.cpp Portals - Fix secondary PVS bug 2021-08-08 14:02:38 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_occlusion_culler.cpp Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
portal_occlusion_culler.h Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_pvs_builder.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_renderer.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
portal_renderer.h Add option to use handles to RID 2021-12-06 14:43:34 +00:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
portal_tracer.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00