godot/platform/osx
Juan Linietsky cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
..
export Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
audio_driver_osx.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_osx.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_osx.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_osx.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py 0theora compilation fixes 2015-11-25 00:28:03 -03:00
godot_main_osx.mm Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
godot_osx.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
godot_osx.mm Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h Added specific get_locale to OSX platform 2015-10-16 19:42:26 +02:00
os_osx.mm -added windowed mode with -w, fixes #3020 2015-12-12 12:06:53 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
sem_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00