godot/tools
Ariel Manzur c0e7155591 Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory 2016-02-19 04:43:35 -03:00
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Godot.app/Contents Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
addheader Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc doc: use correct identifier for InputEventJoystick{Motion, Button} 2016-02-10 23:37:25 +01:00
docdump Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
docker Experimental Docker image for godot 2016-02-17 10:12:40 +03:30
editor Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory 2016-02-19 04:43:35 -03:00
export/blender25 Fix typo 2016-01-05 12:04:25 +01:00
freetype Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs Center status display in web export per flexbox 2016-01-20 21:33:44 +01:00
ios_xcode_template Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
osx_template.app/Contents Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
pck Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
script_plugins Changed *_scene() to *_tree() 2015-03-05 23:05:30 +01:00
scripts Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
SCsub Removed PE-bliss, win32 binares so far remain without icon, had many issues with it: 2016-02-04 20:03:03 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00