godot/scene/resources
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
default_theme SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
animation.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
audio_stream_sample.cpp Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
audio_stream_sample.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bit_map.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
bit_map.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
box_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
box_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
capsule_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
capsule_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
capsule_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
circle_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
circle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
concave_polygon_shape_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
concave_polygon_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
concave_polygon_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
convex_polygon_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
convex_polygon_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
convex_polygon_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
curve.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
curve.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
cylinder_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cylinder_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
dynamic_font.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
dynamic_font.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
environment.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
environment.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
font.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
font.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
gradient.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gradient.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
height_map_shape_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
line_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
line_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
material.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
material.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
mesh_data_tool.cpp Fix various -Wmaybe-uninitialized (#37352). 2020-03-27 13:57:20 +01:00
mesh_data_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library.cpp Allow using MeshLibrary.get_item_preview() in non-editor builds again 2020-02-17 00:07:44 +01:00
mesh_library.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
mesh.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
multimesh.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
multimesh.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_mesh.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation_mesh.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packed_scene.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
packed_scene.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
particles_material.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
particles_material.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
physics_material.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_material.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
polygon_path_finder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
polygon_path_finder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
primitive_meshes.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
ray_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
ray_shape_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
rectangle_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rectangle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
resource_format_text.cpp Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
resource_format_text.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
segment_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
segment_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shader.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
skin.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
skin.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
sky_material.cpp Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
sky_material.h Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
sky.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sky.h Working sky shader implementation 2020-03-21 20:43:44 -07:00
sphere_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sphere_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
style_box.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
surface_tool.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
surface_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
text_file.h Revert "Remove TextFile from public API" 2020-02-18 10:35:30 +01:00
texture.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
texture.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
theme.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
theme.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
tile_set.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
tile_set.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
video_stream.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader_nodes.cpp Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
visual_shader_nodes.h Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
visual_shader.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
visual_shader.h Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
world_2d.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
world_2d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
world_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
world_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
world_margin_shape_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
world_margin_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00