godot/modules/webxr
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
doc_classes Fix typos with codespell 2021-05-20 12:38:56 +02:00
native Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later 2021-04-28 08:27:51 -05:00
SCsub
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
godot_webxr.h Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
webxr_interface.cpp
webxr_interface.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
webxr_interface_js.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
webxr_interface_js.h [HTML5] Fix build (with module_webxr_enabled=no). 2021-07-15 14:37:21 +02:00