godot/platform/x11
hurikhan cd90215cec Make GDScript-Function ( bool OS.is_fullscreen() ) work 2015-01-10 16:01:01 +08:00
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export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
context_gl_x11.cpp borderless fullscreen window support for x11 2014-08-25 02:54:38 -04:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp Make GDScript-Function ( bool OS.is_fullscreen() ) work 2015-01-10 16:01:01 +08:00
os_x11.h x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) 2015-01-10 15:47:34 +08:00
platform_config.h alloca() lives in stdlib.h on FreeBSD 2014-02-23 12:18:11 -08:00