godot/scene
smix8 cda93057f7 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
..
2d Add motion parameter to toggle whether recovery is reported as a collision 2022-05-18 16:40:29 +02:00
3d Merge pull request #60599 from rburing/rest_on_recovery_param 2022-05-18 17:36:24 +02:00
animation Merge pull request #60774 from TokageItLab/root-seek-mode 2022-05-18 15:24:21 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gui Define some Theme data structures with using for readability 2022-05-18 18:17:47 +03:00
main Merge pull request #61095 from BimDav/get_node_and_resource 2022-05-18 15:19:17 +02:00
multiplayer Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resources Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Implement TextMesh resource. 2022-05-13 08:20:22 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00