Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Haoyu Qiu cdc26082aa Make blend file importer warnings translatable
(cherry picked from commit b35a847109)
2023-09-21 15:28:24 +02:00
.github Web: Workaround Emscripten 3.1.42+ LTO regression 2023-09-20 22:44:04 +02:00
core Ensure `joy_connection_changed` is emitted on the main thread 2023-09-21 15:28:23 +02:00
doc Document `RenderingServer.get_video_adapter_name()` may report a fixed name 2023-09-21 15:28:24 +02:00
drivers Fix GLES3 multimesh rendering when using colors or custom data 2023-09-21 15:28:24 +02:00
editor Remove animation tracks with correct indices 2023-09-21 15:28:24 +02:00
main Don't use splash minimum display time in editor 2023-08-31 19:48:17 +02:00
misc Fix API validation script on macOS. 2023-09-20 22:44:04 +02:00
modules Make blend file importer warnings translatable 2023-09-21 15:28:24 +02:00
platform [X11] Do not fail DisplayServer init if non-essential extensions are missing. 2023-09-21 15:28:23 +02:00
scene Fix CanvasModulate logic for updating canvas modulate 2023-09-21 15:28:24 +02:00
servers Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-09-21 15:28:23 +02:00
tests [String] Fix string conversion for -0.0 float values. 2023-09-21 14:57:13 +02:00
thirdparty [ENet] Update to upstream master. 2023-08-31 20:19:30 +02:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Bump version to 4.1.2-rc 2023-07-17 15:36:23 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.5 2023-08-31 19:26:49 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Disable C++ exception handling 2023-09-20 22:44:05 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py fix build options configuration for Visual Studio projects 2023-09-20 22:44:04 +02:00
platform_methods.py SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
scu_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
version.py Bump version to 4.1.2-rc 2023-07-17 15:36:23 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs