c6316bff65
RIDs do not persist between runs, so they should not be saved
17 lines
754 B
XML
17 lines
754 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="TextureLayeredRD" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Abstract base class for layered texture RD types.
|
|
</brief_description>
|
|
<description>
|
|
Base class for [Texture2DArrayRD], [TextureCubemapRD] and [TextureCubemapArrayRD]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
|
|
The RID of the texture object created on the [RenderingDevice].
|
|
</member>
|
|
</members>
|
|
</class>
|