d3b49c416a
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
204 lines
5.5 KiB
GLSL
204 lines
5.5 KiB
GLSL
#[compute]
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#version 450
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#VERSION_DEFINES
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// Original version here:
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// https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders
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//
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// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#define SORT_SIZE 512
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#define NUM_THREADS (SORT_SIZE / 2)
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#define INVERSION (16 * 2 + 8 * 3)
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#define ITERATIONS 1
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layout(local_size_x = NUM_THREADS, local_size_y = 1, local_size_z = 1) in;
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#ifndef MODE_SORT_STEP
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shared vec2 g_LDS[SORT_SIZE];
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#endif
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layout(set = 1, binding = 0, std430) restrict buffer SortBuffer {
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vec2 data[];
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}
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sort_buffer;
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layout(push_constant, binding = 0, std430) uniform Params {
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uint total_elements;
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uint pad[3];
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ivec4 job_params;
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}
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params;
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void main() {
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#ifdef MODE_SORT_BLOCK
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uvec3 Gid = gl_WorkGroupID;
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uvec3 DTid = gl_GlobalInvocationID;
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uvec3 GTid = gl_LocalInvocationID;
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uint GI = gl_LocalInvocationIndex;
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int GlobalBaseIndex = int((Gid.x * SORT_SIZE) + GTid.x);
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int LocalBaseIndex = int(GI);
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int numElementsInThreadGroup = int(min(SORT_SIZE, params.total_elements - (Gid.x * SORT_SIZE)));
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// Load shared data
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int i;
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for (i = 0; i < 2 * ITERATIONS; ++i) {
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if (GI + i * NUM_THREADS < numElementsInThreadGroup)
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g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS];
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}
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groupMemoryBarrier();
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barrier();
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// Bitonic sort
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for (int nMergeSize = 2; nMergeSize <= SORT_SIZE; nMergeSize = nMergeSize * 2) {
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for (int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) {
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for (i = 0; i < ITERATIONS; ++i) {
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int tmp_index = int(GI + NUM_THREADS * i);
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int index_low = tmp_index & (nMergeSubSize - 1);
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int index_high = 2 * (tmp_index - index_low);
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int index = index_high + index_low;
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int nSwapElem = nMergeSubSize == nMergeSize >> 1 ? index_high + (2 * nMergeSubSize - 1) - index_low : index_high + nMergeSubSize + index_low;
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if (nSwapElem < numElementsInThreadGroup) {
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vec2 a = g_LDS[index];
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vec2 b = g_LDS[nSwapElem];
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if (a.x > b.x) {
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g_LDS[index] = b;
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g_LDS[nSwapElem] = a;
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}
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}
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groupMemoryBarrier();
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barrier();
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}
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}
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}
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// Store shared data
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for (i = 0; i < 2 * ITERATIONS; ++i) {
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if (GI + i * NUM_THREADS < numElementsInThreadGroup) {
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sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS];
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}
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}
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#endif
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#ifdef MODE_SORT_STEP
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uvec3 Gid = gl_WorkGroupID;
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uvec3 GTid = gl_LocalInvocationID;
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ivec4 tgp;
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tgp.x = int(Gid.x) * 256;
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tgp.y = 0;
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tgp.z = int(params.total_elements);
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tgp.w = min(512, max(0, tgp.z - int(Gid.x) * 512));
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uint localID = int(tgp.x) + GTid.x; // calculate threadID within this sortable-array
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uint index_low = localID & (params.job_params.x - 1);
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uint index_high = 2 * (localID - index_low);
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uint index = tgp.y + index_high + index_low;
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uint nSwapElem = tgp.y + index_high + params.job_params.y + params.job_params.z * index_low;
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if (nSwapElem < tgp.y + tgp.z) {
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vec2 a = sort_buffer.data[index];
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vec2 b = sort_buffer.data[nSwapElem];
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if (a.x > b.x) {
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sort_buffer.data[index] = b;
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sort_buffer.data[nSwapElem] = a;
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}
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}
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#endif
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#ifdef MODE_SORT_INNER
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uvec3 Gid = gl_WorkGroupID;
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uvec3 DTid = gl_GlobalInvocationID;
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uvec3 GTid = gl_LocalInvocationID;
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uint GI = gl_LocalInvocationIndex;
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ivec4 tgp;
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tgp.x = int(Gid.x * 256);
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tgp.y = 0;
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tgp.z = int(params.total_elements.x);
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tgp.w = int(min(512, max(0, params.total_elements - Gid.x * 512)));
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int GlobalBaseIndex = int(tgp.y + tgp.x * 2 + GTid.x);
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int LocalBaseIndex = int(GI);
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int i;
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// Load shared data
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for (i = 0; i < 2; ++i) {
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if (GI + i * NUM_THREADS < tgp.w)
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g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS];
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}
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groupMemoryBarrier();
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barrier();
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// sort threadgroup shared memory
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for (int nMergeSubSize = SORT_SIZE >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) {
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int tmp_index = int(GI);
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int index_low = tmp_index & (nMergeSubSize - 1);
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int index_high = 2 * (tmp_index - index_low);
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int index = index_high + index_low;
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int nSwapElem = index_high + nMergeSubSize + index_low;
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if (nSwapElem < tgp.w) {
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vec2 a = g_LDS[index];
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vec2 b = g_LDS[nSwapElem];
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if (a.x > b.x) {
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g_LDS[index] = b;
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g_LDS[nSwapElem] = a;
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}
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}
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groupMemoryBarrier();
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barrier();
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}
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// Store shared data
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for (i = 0; i < 2; ++i) {
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if (GI + i * NUM_THREADS < tgp.w) {
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sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS];
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}
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}
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#endif
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}
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