godot/servers/rendering/renderer_rd/shaders/sort.glsl
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00

204 lines
5.5 KiB
GLSL

#[compute]
#version 450
#VERSION_DEFINES
// Original version here:
// https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders
//
// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#define SORT_SIZE 512
#define NUM_THREADS (SORT_SIZE / 2)
#define INVERSION (16 * 2 + 8 * 3)
#define ITERATIONS 1
layout(local_size_x = NUM_THREADS, local_size_y = 1, local_size_z = 1) in;
#ifndef MODE_SORT_STEP
shared vec2 g_LDS[SORT_SIZE];
#endif
layout(set = 1, binding = 0, std430) restrict buffer SortBuffer {
vec2 data[];
}
sort_buffer;
layout(push_constant, binding = 0, std430) uniform Params {
uint total_elements;
uint pad[3];
ivec4 job_params;
}
params;
void main() {
#ifdef MODE_SORT_BLOCK
uvec3 Gid = gl_WorkGroupID;
uvec3 DTid = gl_GlobalInvocationID;
uvec3 GTid = gl_LocalInvocationID;
uint GI = gl_LocalInvocationIndex;
int GlobalBaseIndex = int((Gid.x * SORT_SIZE) + GTid.x);
int LocalBaseIndex = int(GI);
int numElementsInThreadGroup = int(min(SORT_SIZE, params.total_elements - (Gid.x * SORT_SIZE)));
// Load shared data
int i;
for (i = 0; i < 2 * ITERATIONS; ++i) {
if (GI + i * NUM_THREADS < numElementsInThreadGroup)
g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS];
}
groupMemoryBarrier();
barrier();
// Bitonic sort
for (int nMergeSize = 2; nMergeSize <= SORT_SIZE; nMergeSize = nMergeSize * 2) {
for (int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) {
for (i = 0; i < ITERATIONS; ++i) {
int tmp_index = int(GI + NUM_THREADS * i);
int index_low = tmp_index & (nMergeSubSize - 1);
int index_high = 2 * (tmp_index - index_low);
int index = index_high + index_low;
int nSwapElem = nMergeSubSize == nMergeSize >> 1 ? index_high + (2 * nMergeSubSize - 1) - index_low : index_high + nMergeSubSize + index_low;
if (nSwapElem < numElementsInThreadGroup) {
vec2 a = g_LDS[index];
vec2 b = g_LDS[nSwapElem];
if (a.x > b.x) {
g_LDS[index] = b;
g_LDS[nSwapElem] = a;
}
}
groupMemoryBarrier();
barrier();
}
}
}
// Store shared data
for (i = 0; i < 2 * ITERATIONS; ++i) {
if (GI + i * NUM_THREADS < numElementsInThreadGroup) {
sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS];
}
}
#endif
#ifdef MODE_SORT_STEP
uvec3 Gid = gl_WorkGroupID;
uvec3 GTid = gl_LocalInvocationID;
ivec4 tgp;
tgp.x = int(Gid.x) * 256;
tgp.y = 0;
tgp.z = int(params.total_elements);
tgp.w = min(512, max(0, tgp.z - int(Gid.x) * 512));
uint localID = int(tgp.x) + GTid.x; // calculate threadID within this sortable-array
uint index_low = localID & (params.job_params.x - 1);
uint index_high = 2 * (localID - index_low);
uint index = tgp.y + index_high + index_low;
uint nSwapElem = tgp.y + index_high + params.job_params.y + params.job_params.z * index_low;
if (nSwapElem < tgp.y + tgp.z) {
vec2 a = sort_buffer.data[index];
vec2 b = sort_buffer.data[nSwapElem];
if (a.x > b.x) {
sort_buffer.data[index] = b;
sort_buffer.data[nSwapElem] = a;
}
}
#endif
#ifdef MODE_SORT_INNER
uvec3 Gid = gl_WorkGroupID;
uvec3 DTid = gl_GlobalInvocationID;
uvec3 GTid = gl_LocalInvocationID;
uint GI = gl_LocalInvocationIndex;
ivec4 tgp;
tgp.x = int(Gid.x * 256);
tgp.y = 0;
tgp.z = int(params.total_elements.x);
tgp.w = int(min(512, max(0, params.total_elements - Gid.x * 512)));
int GlobalBaseIndex = int(tgp.y + tgp.x * 2 + GTid.x);
int LocalBaseIndex = int(GI);
int i;
// Load shared data
for (i = 0; i < 2; ++i) {
if (GI + i * NUM_THREADS < tgp.w)
g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS];
}
groupMemoryBarrier();
barrier();
// sort threadgroup shared memory
for (int nMergeSubSize = SORT_SIZE >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) {
int tmp_index = int(GI);
int index_low = tmp_index & (nMergeSubSize - 1);
int index_high = 2 * (tmp_index - index_low);
int index = index_high + index_low;
int nSwapElem = index_high + nMergeSubSize + index_low;
if (nSwapElem < tgp.w) {
vec2 a = g_LDS[index];
vec2 b = g_LDS[nSwapElem];
if (a.x > b.x) {
g_LDS[index] = b;
g_LDS[nSwapElem] = a;
}
}
groupMemoryBarrier();
barrier();
}
// Store shared data
for (i = 0; i < 2; ++i) {
if (GI + i * NUM_THREADS < tgp.w) {
sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS];
}
}
#endif
}