godot/servers/physics_3d
Hugo Locurcio 74aeab5385
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
..
joints Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
SCsub
gjk_epa.cpp Analytic collision normals 2023-01-18 18:24:57 -08:00
gjk_epa.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_area_3d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_3d.h Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_3d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_3d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_3d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.cpp Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_pair_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_broad_phase_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_3d_bvh.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
godot_collision_object_3d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_solver_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-01 21:47:54 +03:00
godot_collision_solver_3d_sat.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_constraint_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_joint_3d.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
godot_physics_server_3d.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_shape_3d.cpp Increase size of WorldBoundaryShape to be much larger 2024-04-16 18:26:46 +02:00
godot_shape_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
godot_soft_body_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_space_3d.cpp Allow for 32 max collisions in `test_body_motion` 2024-03-15 15:40:42 +01:00
godot_space_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_step_3d.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
godot_step_3d.h Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00