godot/tests/core
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
..
config
input
io Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
math
object
os
string
templates
threads
variant
test_crypto.h
test_hashing_context.h
test_time.h