godot/tests/core/io
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
..
test_config_file.h
test_file_access.h
test_http_client.h [Tests] Fix various unit tests on minimal builds 2024-07-18 15:17:28 +02:00
test_image.h Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
test_ip.h
test_json.h
test_marshalls.h
test_pck_packer.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_resource.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_xml_parser.h