godot/scene
Mikael Hermansson 696e9e04d9
Fix crash when selecting re-added `Tree` item
(cherry picked from commit f7c1c83daa)
2024-03-11 23:24:40 +01:00
..
2d Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-03-11 23:24:22 +01:00
3d Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-03-11 23:24:22 +01:00
animation Fix pass int to tween's from with float property will be forced to interpolate as int 2024-03-11 23:22:06 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix crash when selecting re-added `Tree` item 2024-03-11 23:24:40 +01:00
main Fix duplicating sub-scene may get two copies of internal node 2024-03-11 22:34:53 +01:00
resources Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2024-03-11 23:07:04 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00