godot/scene
Haoyu Qiu 3b869e8027
Fix crash of queue_free() when main loop is not SceneTree
(cherry picked from commit 3b08d0e852)
2022-11-30 15:44:49 +01:00
..
2d Improve collision exception error messages for easier understanding 2022-11-19 17:37:42 +01:00
3d Fix Skeleton3D falsely assuming all physical bones will be children of their first bone 2022-11-30 15:34:26 +01:00
animation Fix crash when playing Tween right after finishing 2022-09-20 10:26:17 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix ColorPicker always emitting color_changed on html submit 2022-11-30 15:36:25 +01:00
main Fix crash of queue_free() when main loop is not SceneTree 2022-11-30 15:44:49 +01:00
resources Changed normal of CylinderMesh to account for slanted side. 2022-11-30 15:34:26 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00