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shaders
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As GLSLang seems to be all or nothing, added our own defines
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2021-03-31 21:47:25 +11:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
cluster_builder_rd.cpp
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Fixes to get Godot running again on Intel IGP
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2021-02-05 00:02:06 -03:00 |
cluster_builder_rd.h
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Added GPU based cluster builder
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2021-01-19 23:31:06 +01:00 |
effects_rd.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
effects_rd.h
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Simplify Volumetric Fog
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2021-02-06 15:08:21 -03:00 |
pipeline_cache_rd.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pipeline_cache_rd.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render_rd.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
renderer_canvas_render_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_compositor_rd.cpp
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Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
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2021-03-10 22:34:50 +11:00 |
renderer_compositor_rd.h
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Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
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2021-03-10 22:34:50 +11:00 |
renderer_scene_environment_rd.cpp
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
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Combine init_gi and init_sdfgi into a single init
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2021-03-11 18:07:33 +11:00 |
renderer_scene_gi_rd.h
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Combine init_gi and init_sdfgi into a single init
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2021-03-11 18:07:33 +11:00 |
renderer_scene_render_forward_clustered.cpp
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Removed time duplicate from ForwardClustered. Just use the variable from its superclass
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2021-03-11 18:08:10 +11:00 |
renderer_scene_render_forward_clustered.h
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Removed time duplicate from ForwardClustered. Just use the variable from its superclass
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2021-03-11 18:08:10 +11:00 |
renderer_scene_render_rd.cpp
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Combine init_gi and init_sdfgi into a single init
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2021-03-11 18:07:33 +11:00 |
renderer_scene_render_rd.h
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Removed time duplicate from ForwardClustered. Just use the variable from its superclass
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2021-03-11 18:08:10 +11:00 |
renderer_scene_sky_rd.cpp
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_sky_rd.h
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_storage_rd.cpp
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Added validation when assigning heightfield_resolution (Fix #46281)
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2021-03-17 12:03:52 -03:00 |
renderer_storage_rd.h
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
shader_compiler_rd.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
shader_compiler_rd.h
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Allow passing varying from fragment to light shader function
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2021-02-11 15:59:21 +03:00 |
shader_rd.cpp
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
shader_rd.h
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |