godot/servers/rendering/renderer_rd/forward_clustered
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
..
render_forward_clustered.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
render_forward_clustered.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
scene_shader_forward_clustered.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
scene_shader_forward_clustered.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00