godot/platform/linuxbsd/wayland
Riteo 0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
..
dynwrappers Add Wayland support 2024-01-30 16:44:47 +01:00
detect_prime_egl.cpp EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
detect_prime_egl.h EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
display_server_wayland.cpp Wayland: check for suspended flag when unsuspending 2024-07-16 00:11:22 +02:00
display_server_wayland.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00
egl_manager_wayland_gles.cpp Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
egl_manager_wayland_gles.h Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
egl_manager_wayland.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland.h Add Wayland support 2024-01-30 16:44:47 +01:00
key_mapping_xkb.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
key_mapping_xkb.h Add Wayland support 2024-01-30 16:44:47 +01:00
rendering_context_driver_vulkan_wayland.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_wayland.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub [Wayland] Implement IME support. 2024-06-11 12:24:54 +03:00
wayland_thread.cpp Wayland: Avoid recreating input objects on capability change 2024-08-09 15:42:23 +02:00
wayland_thread.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00